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Good thing that's no more, with its fix also came back the EEP water reflection code which has its rolling camera issue fixed some time ago but was still. worse, other objects would start flickering too and if that wasn't enough if you were underwater and looked up, everything was flickering too. If you had it on (for whatever reason) and moved an object below the water line, it would start flickering. Occlusion Culling, ohboy, the bastard son that no one wants. sometimes it is better to come back to something at a later time to get a fresh view on something with possibly more knowledge. Nowadays it was a matter of settings to find the issue. when i investigated this long ago, i didn't find anything wrong with it. Consider it a dead bug.Īnother one of those annoyances was the voice call windows that showed their docking tongue above the voice button even when the voice button was at the top of your screen. Whenever you turned on Volumetric Lighting and then DoF you'd end up with double the amount of glow due to the Viewer using the wrong shader which resulted in the glow being applied twice, it was easily fixable by refreshing the rendering but was finally an big enough annoyance to warrant getting investigated and fixed. Then we have something that has been quite an annoyance for me personally for a long time but was so easily fixable that it wasn't worth investigating. that one was particularly funny because it was an issue caused by my debug cleanup, turns out one of the debug lines were not only setting a debug string but also executing importing relay code that was necessary to let that SLURL pass through. So after a couple more days, here we are, almost all of them fixed (except one that i cannot fix, not even investigate, due to reasons the reporter should know very well)Ībout the bugfixes: SLURL's when launched from outside SL got delivered to the client but didn't open the place profile anymore when already logged in.
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I was just readying everything up, hitting full recompile and then quite a shitshow started because its still 2020 lads, a sudden influx of reports that required attention.
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The update that was supposed to release a few days ago is finally here. THis FINALLY got this game to start working, i've been playing without a stutter, crash, black screen or further issue (and there's still not a **bleep** official reply from anyone at EA about this issue except asking for a dxdiag by one person across 5 threads about it.So here we are.
#Black dragon viewer download .exe
exe file, the second one got rid of the other two. First one got rid of the igoproxy application error, and one of 3 application errors for DA:I's.
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dll files, and you will have to extract them, copy them and manually paste them into your C:/Windows/SYSTEMWOW64 file (vids will show how to do it). Note each of these archives that the vids will show you how to download consist of about 6-8. This includes clean installs of C++ and VCredist (instructions on how to do this are all over this forum)įollow instructions (extremely easy, shows you step by step if you have eyes and can read, you can do this). Steps i recommend before doing these steps: I have been fighting with this error for 3 days now and i finally got it working tonight:
